Playstation, Gamecube, X-Box, Gameboy and N-Gage – hours of gaming fun for all the family. Computer game systems are a feature of many people’s leisure time, each system boasting features to out-do the competition. All the systems rely on an interface with the players, usually in the form of joysticks, stick mice and a collection of buttons. The games don’t work unless the player is able to control the action. The controls have been designed with ‘ergonomics’ (the applied science of equipment design, for the work place) in mind.
Have you ever wondered why the controls on a games console are set out the way they are?
You might like to …
• survey the different games console systems and compare the different layouts
• find out about ‘ergonomics’ and how it has been used to design console control layout
• design your own ultimate console control layout; you could either carry out market research to try to design a controller for a specific group of people, or you could make a bespoke controller (in other words, one that’s designed specifically for one person)
• use different modelling techniques to create a model of your design.